Trends and Roles

Trends and Roles Assignment

 In this assignment I am teaming up with 2 of my co-workers, Bryce and Dallas. We were asked to select a topic of interest and then find 2 articles each that talked about the roles that adult educators plays and discuss the trends that are appearing in our field. We were then asked to share these articles with our learning partners over coffee and talk about our research together. Then post our reflections from our meeting on our Blog.

The topic we selected was E-learning. The following articles were selected.




To me these articles enforce or re-enforce the importance of Instructors  development and openness to learn and change. Instructors must continually keep current in their field as well as study trends in education and how our students learn.

a) New Insights: It became very clear that in order for the students to be successful, the set up of the e-learning class must be set up for success as well. Some of the key roles an instructor play could include (but not limited to) the following:

  • A clear introduction of the course, what is it, what are the objectives, while this was used in the past, I did gain appreciation for how much clarity it brings to the student.
  • Encourage use of a general open student forum for students to post and request help and assistance from each other through the various student-to-student tools, such as discussions, help areas, etc. I must admit that I was pleasantly surprised at how useful this proved to be and will strongly encourage the use of such tools.
  • Include on the course site a set of expectations for how students communicate and dialogue online and how they communicate with the instructor. Since E-learning is not face to face, this must be clear, it gives students a go to person and will increase the confidence by knowing that they are not alone.
  • Plan a good closing and wrap activity for the course. As courses come to a close, it is easy to forget the value of a good closing experience. With a good closing experience, the students receiving a pleasant ending to the course and will likely reflect back on the course with positiveness and a sense of accomplishment.

b) Trends: With technology playing a bigger and bigger role in our daily lives, it is so important to keep up with the trends that could eventually come into play, here are some of trends that I need to better understand its complexity and value.

  • Massive Online Open Courses – MOOC: With the increased penetration of mobile phones, greater bandwidth at less cost, increased self-production capabilities and a strong implementation of video streaming services a rise of MOOCs (Massive Open Online Courses) has been observed over the last few years. Instructors now have the ability to create and deliver their own blended learning courses to thousands of virtual students. The MOOCs provide instructors the capability to record and edit lectures and release them over the course of a semester. MOOCs also allow to incorporate self-paced eLearning, work groups, social learning, virtual events, video, resources and assessments along the way. With more personalisation and analytics added to it, MOOCs can be called ‘the global classroom’.


  • Cloud Based LMS: A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting and delivery of electronic educational technology (also called e-learning) courses or training programs. This concept has been around for a while and used currently at my company, what is a trend is a Cloud Based LMS, Cloud-based learning management systems are hosted on the Internet and can be accessed by logging into a service provider’s site. Rather than having to install course design and management software (this has been problematic at our company as we speak), instructional designers can simply use their Internet browsers to upload course content, create new courses, and communicate with learners directly. This is all done through a secure LMS, which also gives designers the ability to store information on the cloud, which can be remotely accessed by other, approved users.


  • Gamification in LMS: While gamification in learning has been featuring on the trends chart for a few years now, LMS gamification is now slowly making its presence felt. Gamification in LMS can be in form of award points that are given to the users for using the LMS, browsing content and social learning etc. As points add up, users earn new levels and badges that are displayed on their profile, “leader boards” and social network streams. Having achieved higher levels, learners can also earn rewards such as gift cards or discount coupons.


  • Wearable eLearning: According to Paul Signorelli, “Wearable technology-even though still very much in its beta phase-is already working its way into learning spaces used by our more adventurous/creative colleagues. A tool along the lines of Google Glass has the potential to be another aid in extending the reach of what happens in learning spaces if learning facilitators and learners can interact via Google Hangouts or other video-conferencing tools, and recordings of learning sessions can be archived so they’re available to learners unavailable for the live sessions; it adds to what tablets are already providing in terms of connecting onsite and online learners and learning facilitators”.Wearable eLearning termed as the “while-you’re-doing-it” app, stands to give a run for your money. The one to watch is the ‘smartwatch’. Though the micro screen isn’t suited to all types of mobile learning, but it has direct applications for performance improvement to immediately alert workers when they are performing a task incorrectly (or unsafely) through motion-sensor technologies like accelerometers, gyroscopes, compasses, and pressure-sensors. These learning-on-your-watch programs will be much like an interactive virtual coaching session via a connected Bluetooth headset. Adidas has already done this on the consumer education side with its miCoach Smart Run virtual coaching product.With the promise presented by consumer mobile devices there stands to be a growing need for augmented and blended learning experiences, engaging learners in a whole new way.

c) Web-Conference: I enjoyed the web-conference experience. The main difference is that we met face to face, there was 3 of us and not 2 and we have known each other for quite awhile. Even with the familiarity, our interpretation of things were different, how I read the this assignment was totally different than how Dallas understood it yet close to how Bryce understood it, it confirmed how we tend to look at things differently even if we work side by side. Also, Bryce and I work closely together and chose articles that were closely related to one another (unknown to one another) while Dallas, who’s role differs was not as close. We all agreed that MOOC’s, Cloud Based LMS and e-learning in general will play an integral part in our future. In future classes, if this opportunity presents itself, I will likely go with someone assigned by VCC, that way I should get to learn more from my partner(s).

Pierre’s Blog:

Bryce’s Blog 

Dallas’s Blog:


Link to SIE website: 
Link to SIE Facebook page:


Posted in Trends and Roles | Leave a comment

Lesson Planning

Lesson planning identifies a course of action that can effectively help learners reach their goals and objectives. It also communicates to learners what they will learn and how their goals will be assessed as well as helping the instructor organize content, materials, manage time and assistance in the classroom. During the research of this assignment, I have found several tools that will help improve my classroom delivery.

Bloom’s Taxonomy

While all three domains of Bloom’s Taxonomy can be applied to learning, I personally identify with the Affective Domain as emotions play a critical role in how I learn as well as how I teach. In the College Quarterly article titled The Affective Domain: Undiscovered Country (2007 – Volume 10 Number 4) the authors Eleanor Pierre & John Oughton argue that the affective domain is the most-overlooked of the three domains identified by Bloom and that it is the gateway to learning. I chose this article because of my belief that if students are emotionally engaged, they simply learn better.

Creating a Positive Learning Environment

Since the students in my class are required to attend, it is important that I create a positive learning environment in order to achieve the desired results. An article by Robert Bullock called Design Effective Training: Features of a Positive Learning Environment (2012) outlines the features of a positive learning environment. He stresses the importance of identifying learning outcomes and clarifies the training objectives where meaningful content that mirrors the work environment is used. By using those same methods in my class, the students feel better prepared once they leave training and start working in a ‘live’ environment.

Motivational Techniques

One of the key roles the front line employees play in our company is to uncover the financial needs of our members, it is therefore a must that I motivate and challenge each student to use their critical thinking and ask the right questions to uncover those needs. In the ARCS model of motivational design article by Poulsen, Lam, Cisneros & Trust (2008). It is suggested that role plays and/or hands on experience will greatly help students develop a component called Inquiry Arousal where questions are asked to get students to do critical thinking and brainstorming.


I use media daily in my classroom, it is a great tool to educate my students on a variety of topics from our company’s community involvement (Via our Facebook Page) to the perils of money laundering (Using our LMS system), I will also use YouTube videos to show a humorous video clip when I feel this will benefit and re-energize the class. Daniel Writer discusses how social media outlets are among the fastest ways of finding information that might be of great value for all students in his article titled The Role of Social Media in Education Life (2010).


When planning a lesson, objectives are critical in many ways, in my class for example, I will state that by the end of a day, students will know how to post banking transactions, leave member comments and balance. They understand what is expected and what the goal is. Wendy Cown’s (2004) Focus on the Student: How to Use Learning Objectives to Improve Learning article states that learning objectives puts the focus on the student and learning. It is also mentioned that you should describe at least three ways that learning objectives can help your students understand the intended learning outcomes.


Pierre, E., & Oughton, J. (2007) The Affective Domain: Undiscovered Country. College Quarterly, Seneca Centennial College.

Bullock, R. (2012) Design Effective Training: Features of a Positive Learning Environment.

Poulsen, A., Lam, K., Cisneros, S., & Trust, T. (2008) EDTEC 544 ARCS Model of Motivational Design.

Writer, D. (2010) The Role of Social Media in Education Life.

Cown, W. (2004)  Focus on the Student: How to Use Learning Objectives to Improve Learning.

Posted in Lesson Planning | Leave a comment